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The Legend of Zelda: Oracle of Ages and Oracle of Seasons : ウィキペディア英語版
The Legend of Zelda: Oracle of Seasons and Oracle of Ages

|released=Game Boy Color
Nintendo 3DS (Virtual Console)
|genre=Action-adventure
|modes=Single-player
|italic title=no
}}
are two action-adventure games in the ''Legend of Zelda'' series, developed by Flagship (a subsidiary of Capcom). They were released on February 27, 2001 in Japan, May 14, 2001 in North America, and October 5, 2001 in Europe for Nintendo's Game Boy Color handheld console. Both games were re-released on the Virtual Console for the Nintendo 3DS in Japan on February 27, 2013 and in North America and Europe on May 30, 2013. The games feature a brighter color palette when played on a Nintendo Game Boy Advance in order to make up for the darkness of the screen, and a special shop is also made available.〔Pelland, pp. 120–121.〕 After experimenting with porting the original ''The Legend of Zelda'' to the Game Boy Color, the Flagship team, supervised by Yoshiki Okamoto, began developing three interconnected ''Zelda'' games that could be played in any order. The complexity of this system led the team to cancel one game.
The player controls Link from an overhead perspective, with the same control scheme from ''The Legend of Zelda: Link's Awakening'' for the Game Boy. In ''Seasons'', the Triforce transports Link to the land of Holodrum, where he sees Onox kidnap Din, the Oracle of Seasons. In ''Ages'', the Triforce transports Link to Labrynna, where Veran possesses Nayru. The main plot is revealed once the player finishes both games. Link is armed with a sword and shield as well as a variety of secondary weapons and items for battling enemies and solving puzzles. The central items are the Rod of Seasons, which controls the seasons in Holodrum, and the Harp of Ages, which lets Link travel through time in Labrynna. Before he can infiltrate Onox's castle and Veran's tower, Link must collect the eight Essences of Nature and the eight Essences of Time, which are hidden in dungeons and guarded by bosses.
Taking roughly three years to develop, the game was a critical and commercial success, with the two games together selling eight million units. Critics complimented the gameplay, colorful designs and graphic quality, but criticized the inconsistent sound quality.
==Plot==


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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